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Box art for Yokohama

Player aid

Yokohama

Merchants compete to gain fame from successful businesses.

Credits: Keith Rudolph

Source documentBoardGameGeek

Contents

  • Select the appropriate game boards based on the number of players shown on their backs.
  • Randomly arrange the boards in a triangle shape (2P: 4 on top, 3P: 5 on top, 4P: 6 on top)
  • Place the score track directly above the play area and the management boards on either side.
  • Shuffle the building site cards and place 1 face up on each location.
  • Shuffle the 5-Power tokens and place 1 face up on each location.
  • Each player takes all of the pieces in their colour.
  • Each player starts with 2 shops and 8 assistants in hand. All other pieces are in their warehouse.
  • Each player gets 1 copper, silk, tea, and fish.
  • Starting player gets 3 Yen, everyone else gets 4 Yen.
  • Shuffle the order cards and return some to the box (2P: 16, 3P: 5, 4P: 0).
  • Deal order cards to the open spaces on the Port and Dock management boards.
  • Deal 2 orders to each player. Each player chooses to keep 1 and return the other to the box.
  • Shuffle the technology cards. Deal 1 to each open space on the Laboratory and Research Center management boards.
  • Select a random A, B, and C achievement card.
  • 2P: Block the indicated spaces on the Church and Customs management boards with a neutral worker.

  • A player can have a maximum of 3 order cards in their hand and cannot discard them. Must be completed.
  • When a game end condition is met, finish the current round and then play 1 more full round.
  • Must perform the phases in order.

  • Any player has built all 4 of their trading houses.
  • Any player has built all 8 of their shops.
  • Not enough cards to refill management board.
  • Number of assistants placed on the Church management board (2P: 5 including neutral, 3P: 5, 4P: 6).
  • Number of assistants placed on the Customs House management board (2P: 5 including neutral, 3P: 5, 4P: 6).
  • Finish the current round, then play 1 more round.

  • Player with most assistants on the Church board gets 6 VP. Second gets 3 VP. Break ties with rightmost assistant.
    • If only 1 player has assistants on this board, they get both first and second place VP.
  • Player with most assistants on the Customs board gets 8 VP. Second gets 4 VP. Break ties with rightmost assistant.
    • If only 1 player has assistants on this board, they get both first and second place VP.
  • Player with highest total value in technology cards gets 10 VP. Second gets 5 VP. Break ties closest to start player.
    • If only 1 player has technology cards, they get both first and second place VP.
    • 2P: Dummy player has an ending technology value of 7.5. Each player gets VP based on the number of unique country flags on their order and technology cards. o5 different: 12 VP, 4 different: 8 VP, 3 different: 4 VP, 2 different: 2 VP, 1 different: 0 VP.
  • +1 VP per unused foreign agent.
  • +1 VP per import token.
  • +1 VP per 2 Yen.
  • +1 VP per 3 trade goods.
  • Break ties closest to start player.