Player aid
Wingspan
Attract a beautiful and diverse collection of birds to your wildlife reserve.
Credits: Jarrod Moore
Contents
The game is played over 4 rounds, where in each round players will take turns, starting with the first player and procceding clockwise, until all players have used all of their action cubes
On your turn, you may take one of 4 actions:
- Play a Bird
- Gain Food
- Lay Eggs
- Draw Bird Cards
When you take an action, depending on the power written on the card of the bird being played, or the birds that have been played into the row of the action you are taking, you may be able to activate the power to receive a benefit. These benefits are always optional.
When you take food from the birdfeeder:
- If the birdfeeder is empty then reroll all 5 dice in the birdfeeder
- If all dice still in the birdfeeder are ever showing the same face, then you are allowed to reroll all 5 dice in the birdfeeder
When you use nectar:
- If you use it in any of the following situations:
- Paying a bird's cost
- Using an "any food" ability
- Upgrading an action
- Place the spent nectar token on the spent nectar space of the corresponding row of your player mat
When all player's action cubes have been spent, the round ends:
- Remove all action cubes from the player mat
- In turn order, each player activate all "Round end" bird powers on their mat:
- These powers do not activate "Once between turns" powers on other player's mats
- Discard any unused nectar tokens that you have
- Score the end-of-round goal:
- Count your score for the current round goal
- Compare your score to other players
- Place one of your action cubes on the appropriate space on the goal board for that round
- In the case of ties, place all tied cubes on the same place on the board:
- The next position that is scored is (number of tied players - 1):
- i.e. If two players are tied for 1st, then no one would receive the 2nd place bonus
- The next position that is scored is (number of tied players - 1):
- Even if you did not score any points for a goal, you must place an action cube on the goal on the 0 space
At the end of the 4th round, the game ends.
Each player can then activate all birds on their mat that have a "Game end" power:
- These powers do not activate "Once between turns" powers on other player's mats
Each player now scores for the following categories:
- Points for each face-up bird on your player mat
- Points for your bonus card(s)
- Points for end-of-round goals
- For each row of the player mat, if you have the most spent nectar:
- 1st place: 5 points
- 2nd place: 2 points
- For ties, divide points evenly among tied players, rounding down
- If players tie for 1st, 2nd place is not scored
- You must have at least 1 nectar in a row to score points for it
- 1 point for each:
- egg on bird card
- food token cached on a bird card
- card tucked under a bird card
The winner is the player with the most points.
Tiebreakers are:
- Player with the most unused food tokens
Otherwise, the victory is shared