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Box art for Raiders of the North Sea

Player aid

Raiders of the North Sea

Gather your Viking crew in order to plunder seas and lands for glory!

Credits: Jarrod Moore

Source documentBoardGameGeek

Contents

  • Place boards in centre of table:
    • Place Mead Hall board below main board
    • Place Township board at bottom right of main board
  • Prepare townsfolk deck and place next to game board
  • Prepare offering tiles:
    • Shuffle tiles and place next to game board
    • Place 3 tiles face up on offering spaces
  • Shuffle quest tiles and place near game board
  • Shuffle Jarl cards and place face down on lower card space of Township board
  • Randomly place 4 reputation tiles face up on spaces to right of Mead Hall
  • Randomly place 3 townsfolk cards face up in spaces to left of Mead Hall:
    • Cards in these spaces are always placed from left to right
  • Randomly draw required number of plunder/Valkyrie tokens for each plunder set space on settlement spaces
  • Place remaining plunder/Valkyrie tokens near board to form supply
  • Place white/grey workers on raid spaces as marked
  • Place black workers on following spaces in village:
    • Gate House
    • Town Hall
    • Treasury
  • Place silver/provisions near game board
  • Each player receives:
    • 1 player board
    • 1 encounter board
    • 2 silver
    • 1 black worker marker
    • 1 ship card in their chosen colour
    • 5 townsfolk cards:
      • Players choose 1 card to hire for free, keeping the card face down at this time
      • Players then pass 1 card to the player on their right and one to the player on their left
      • Players then reveal the card they hired for free
      • All players will now have 4 cards, 2 they were dealt and 2 that were given to them by other players
  • Place score markers for each player on each of following:
    • Armour track
    • Valkyrie track
    • Victory point track
    • Fame track
  • Roll red dice to determine starting player

The game is played in a series of turns, going clockwise starting with the start player.

On your turn, you will do the following two things:

  • Place the worker marker you have on an empty location space and, optionally, resolve its action
  • Pick up a different worker marker from an already occupied space and, optionally, resolve its action

You will always start your turn with a worker marker and will always finish your turn with a worker marker.

The following limits should be checked at the end of your turn:

  • 8 cards in your hand
  • 8 mead

The game end is triggered when one of the following conditions is met:

  • Only 1 fortress raid remains on the board
  • All Valkyrie are removed from the board
  • All offerings have been made

The player that triggered the game end completes their turn, then all players take one more turn.

Final scoring then commences.