Player aid
Raiders of the North Sea
Gather your Viking crew in order to plunder seas and lands for glory!
Credits: Jarrod Moore
Contents
- Place boards in centre of table:
- Place Mead Hall board below main board
- Place Township board at bottom right of main board
- Prepare townsfolk deck and place next to game board
- Prepare offering tiles:
- Shuffle tiles and place next to game board
- Place 3 tiles face up on offering spaces
- Shuffle quest tiles and place near game board
- Shuffle Jarl cards and place face down on lower card space of Township board
- Randomly place 4 reputation tiles face up on spaces to right of Mead Hall
- Randomly place 3 townsfolk cards face up in spaces to left of Mead Hall:
- Cards in these spaces are always placed from left to right
- Randomly draw required number of plunder/Valkyrie tokens for each plunder set space on settlement spaces
- Place remaining plunder/Valkyrie tokens near board to form supply
- Place white/grey workers on raid spaces as marked
- Place black workers on following spaces in village:
- Gate House
- Town Hall
- Treasury
- Place silver/provisions near game board
- Each player receives:
- 1 player board
- 1 encounter board
- 2 silver
- 1 black worker marker
- 1 ship card in their chosen colour
- 5 townsfolk cards:
- Players choose 1 card to hire for free, keeping the card face down at this time
- Players then pass 1 card to the player on their right and one to the player on their left
- Players then reveal the card they hired for free
- All players will now have 4 cards, 2 they were dealt and 2 that were given to them by other players
- Place score markers for each player on each of following:
- Armour track
- Valkyrie track
- Victory point track
- Fame track
- Roll red dice to determine starting player
The game is played in a series of turns, going clockwise starting with the start player.
On your turn, you will do the following two things:
- Place the worker marker you have on an empty location space and, optionally, resolve its action
- Pick up a different worker marker from an already occupied space and, optionally, resolve its action
You will always start your turn with a worker marker and will always finish your turn with a worker marker.
The following limits should be checked at the end of your turn:
- 8 cards in your hand
- 8 mead
The game end is triggered when one of the following conditions is met:
- Only 1 fortress raid remains on the board
- All Valkyrie are removed from the board
- All offerings have been made
The player that triggered the game end completes their turn, then all players take one more turn.
Final scoring then commences.