Player aid
Nidavellir
Assemble and prepare a formidable crew of dwarfs to fight the mighty Fafnir!
Credits: Jarrod Moore
Contents
Gameplay takes place over two ages, where players will draft dwarves into their army. Each age continues until the deck for that age has been exhausted.
Each turn has the following phases:
- Turn Prepartion Phase
- Tavern Resolution Phase
As the name suggests, Age 1 is played first with the Age 1 deck. At the end of Age 1, you prepare for Age 2 and play with the same rules using the Age 2 deck. After the two ages have both been completed, final scoring will commence.
Before starting Age 2, a troop evaluation is performed. The player with the most dwarves of each rank takes the corresponding distinction card for that type of dwarf. If there are ties, no player receives the distinction card for that type of dwarf.
The distinction cards must be awarded in this order:
- Warriors (red)
- Hunters (green)
- Miners (yellow)
- Blacksmiths (purple)
- Explorers (blue)
If the distinction card for Explorers is not taken, discard the first card from the Age 2 deck.
Age 2 begins using the Age 2 deck, with play following the same rules as in Age 1.
At the end of Age 2, you calculate the sum of bravery points in your army as follows:
- Add the bravery for each type of dwarf
- Add the sum of the coins you finish the game with
- If you have the most warrior ranks at the end of the game:
- Add the value of your highest value coin a second time