Player aid
Maracaibo
Seafarers journey to obtain wealth and fame in the 17th century Caribbean.
Credits: Jarrod Moore
Contents
Maracaibo is played over 4 rounds, each ending when one player reaches the end of the sailing route
Each player's turn will consist of 3 phases
Scoring Unused Assistants
You will score 2 victory points for each of your assistants that is on a space that is unused in the following 3 ways:
- If you move past a location with the assistant on it
- If you move to a location with the assistant on it but do not use that assistant
- If you are made to place your ship on Havana and, as a result, do not use an assistant that round
Synergy Tokens
Throughout the game you may buy cards with synergy tokens printed on them
- When you buy a card with one of these tokens on them, receive that token from the supply and put it next to your player board
- You may only have one of each type of synergy token
Prestige Buildings
When you would buy a project card, you may instead choose to invest into a prestige building
- All players are able to invest in all prestige buildings, even if another player has invested in it before
- You are only allowed to invest in each prestige building once
- Prestige buildings never come into your hand, they stay at the top of the board in the display
- Prestige buildings are worth victory points at the end of the game
To invest in a prestige building:
- Pay the indicated cost in doubloons
- Put one of your figures from your supply and place it on the prestige building
- Take the crown synergy tile if you don't already have it
- Score 2 victory points if you are the first player to invest in that prestige building
Home Ports
When unlocked, the home port tile provides an immediate benefit in the beige space, which allows you to pay doubloons for victory points or influence, and an ongoing effect which is only available to you. The immediate effect part of the tile unlock can only be activated when it is unlocked
Resistance Tile
Whenever you liberate a location on the board, rather than remove a ownership marker on the location from the game entirely, you may place the removed ownership marker onto one of the four spaces on your player board and receive the benefit. The icon for liberating a location is an ownership cube with a green hand on it.
At the end of rounds 1, 2 and 3, an interim scoring will take place. At the end of round 4, final scoring will commence