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Box art for Lost Ruins of Arnak

Player aid

Lost Ruins of Arnak

Explore an island to find resources and discover the lost ruins of Arnak.

Credits: Jarrod Moore

Source documentBoardGameGeek

Contents

Players may, as a free action:

  • Move an idol they have collected to a space on their player board:
    • This basically spends victory points to do a free action
    • You do not have to use these spaces in any particular order
    • Once an idol has been put into a slot, it cannot be moved
    • If you use a blue idol slot, you can do one of the unique blue slot actions shown on the player's board
  • Perform any action with a lightning bolt next to it

Round structure:

  • Draw up to 5 cards
  • Perform Actions
    • Each turn, you perform one main action and as many free actions as you want
  • Optionally, you can pass for the round:
    • Once you have passed, you are doine playing for the round
  • After all players have passed, set up for the next round
  • Move the moon staff
Paying Travel Costs

The travel hierarchy is:

  • 2 gold -> Plane -> Car/Boat -> Boots
  • Cars cannot pay for boats and vice versa
  • 2 gold can be spent to pay for a plane
Using Assistants

During the game, there are some actions that allow you to recruit an assistant:

  • Take one of the assistant tiles on top of a stack
  • Place it silver side up on your player board
  • When you upgrade it with a research action, flip it over to its gold side
  • Assistants can be used at any time for a benefit, after which you turn it on its side
  • The assistant must be refreshed before it can be used again
  • Assistants always refresh at the end of the round

End of the game is triggered when all players have passed in round 5

Players all score the following categories:

  • Points based on the location of your research tokens
  • Points from collected temple tiles
  • Points for each idol you have collected, as well as for idol slot left empty
  • Points for each guardian you overcame
  • Points for each item and artifact card you have
    • This includes your hand, the play area and your deck
  • Fear cards score -1 point each, fear tiles score -2 each

The player with the most points wins Tiebreakers are:

  • Player who reached the Lost Temple first
  • Player with the highest research score

If there is still a tie, the tied players share the victory