Player aid
Lisboa
Compete to reconstruct the city of Lisboa after the great earthquake of 1755.
Credits: Jarrod Moore
Contents
On each player's turn, players will:
- Dock their ships (if any)
- Choose a card in their hand
- Play it and do an action
- Choose a card from display to replace played card
The action begins in one of three ways:
- Play a card to your portfolio
- Play a card to royal court
- Take 1 gold from general supply (you want to avoid doing at all costs)
There are two types of cards that you will have in your hand during game:
- Noble cards (showing face of a noble)
- Treasury cards
What you are able to do next is determined by what card you play and where you play it
Your player board has a capacity of (2 + number of completed rubble sets) for following things:
- Cards played in your portfolio at any one time
- Number of each type of good you can store in your warehouse
End of first era will be triggered when one of following conditions is met:
- At least 3 of red card decks have been exhausted
- A player has completed 2 sets of rubble cubes on their board
End of the first era occurs at end of player's turn when this condition is met, not end of round
Then following happens:
- Discard all cards in political card display
- Each player earns 3 wigs per set of rubble cubs they have completed
- Discard all ships cards remaining in shipyard and replace them with following:
- 2P: 1 purple ship, 1 brown ship
- 3P: 2 purple ships, 2 brown ships
- 4P: 3 purple ships, 3 brown ships
- Have all of purple ships on top of brown ships
- Starting with player who triggered end of first era, and then going clockwise:
- Discard any number of cards currently in their hand
- For each type of noble discarded, player may choose to receive benefit of one card that was discarded this way
- Each player draws card from purple political deck to bring their hands back up to 5 cards
- Prepare 4 decks of political cards using brown deck for political display to use in second era of game
- Refill church track and decrees display (if needed)
End of the second era, and thus the game, will be triggered when one of following conditions is met:
- A player has completed 4 sets of rubble
- At least 3 of brown decks have been exhausted
End of the second era occurs at end of round when this condition is met, and then all players will one more round before final scoring occurs