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Hegemony: Lead Your Class to Victory

Simulate a whole contemporary nation in this asymmetric, politico-economic euro-game.

Credits: Jarrod Moore

Source documentBoardGameGeek

Contents

Note: For the purposes of setup, any automas used follow the rules as if the roles were played by human players, with the exception that no action cards need to be given to automa players

  • Assign each player a role based on player count:
    RoleColour2P3P4P
    CapitalistBlue✅✅✅
    Working ClassRed✅✅✅
    Middle ClassYellow🚫✅✅
    StateGrey🚫🚫✅
    • Solo play:
      • You can use 1-3 automa players at once, but the above roles by player count should still be followed
      • There is no State automa. You can, however, play as the state yourself and have 3 automa players playing as the other 3 roles
  • Place main board in centre of table
  • Prepare starting company cards:
    • Public sector:
      • Cards are placed in column by card colour/company type:
        RedYellowPurple
        HealthEducationMedia
      • Starting company cards are marked with diamonds:
        • 2P: 2 diamonds
        • 3-4P: 3 diamonds
    • 2P:
      • Private sector:
        CompanyClassWorking Class MeeplesWage Level
        SupermarketCapitalist1 grey, 1 green2
        Shopping MallCapitalist1 grey, 1 blue2
        CollegeCapitalist🚫2
        ClinicCapitalist🚫2
      • Public sector:
        • Top row:
          CompanyColumnStarting Working Class MeeplesWage Level
          Public HospitalLeft1 grey, 1 white2
          Public UniversityMiddle1 grey, 1 orange2
          Regional TV StationRight🚫2
        • Rows 2 and 3:
          • Place 2 remaining cards of each type of public sector company face down
    • 3-4P:
      • Private sector:
        CompanyClassWorking Class MeeplesMiddle Class MeeplesWage Level
        SupermarketCapitalist1 grey, 1 green🚫2
        Shopping MallCapitalist🚫1 grey, 1 blue2
        CollegeCapitalist1 grey, 1 orange🚫2
        ClinicCapitalist🚫🚫2
        Convenience StoreMiddle Class🚫1 green2
        Doctor's OfficeMiddle Class🚫1 white2
      • Public sector:
        • Top row:
          CompanyColumnWorking Class MeeplesMiddle Class MeeplesWage Level
          University HospitalLeft2 grey, 1 white🚫2
          Technical UniversityMiddle🚫2 grey, 1 orange2
          National Public BroadcastingRight🚫🚫2
        • Rows 2 and 3:
          • Place 2 remaining cards of each type of public sector company face down
  • Place one random business deals card on business deals area
  • Place one random export card on export area
  • Place one marker on middle space of import section
  • Shuffle immigration deck and place on immigration space on board
  • Place policy markers on politics table:
    Policy1234567
    LevelCBABCBB
  • Place $120 in state treasury area
  • Place tokens in public services area:
    PlayersHealthEducationInfluence
    2553
    3-4664
  • Place round marker on 1st space of round track
  • Place tax marker on 5 space of tax multiplier track
  • Place 8 capitalist, middle class and working class voting cubes into voting bag:
    • Note: Add middle class cubes into bag even in games where middle class is not playing
  • Prepare unemployed workers:
    • Place following meeples in unemployed workers area:
      • 1 grey working class meeple
      • 1 middle class meeple of middle class player's choice of colour
    • Working class:
      • Draw Immigration cards according to player count:
        • 2P: 1 card
        • 3-4P: 2 cards
      • Place working class meeples as shown on drawn card(s) in unemployed workers area
      • Return drawn card(s) to bottom of immigration deck
    • 3-4P: Middle class:
      • Draw 2 Immigration cards
      • Place midle class meeples as shown on drawn cards in unemployed workers area
      • Return drawn cards to bottom of immigration deck
  • Place 1 random Crisis Response IMF Intervention card and place near board

Gameplay takes place over 5 rounds, each round consisting of the following 5 phases:

  • Preparation Phase (skipped in round 1)
  • Actions Phase
  • Production Phase
  • Elections Phase
  • Scoring Phase

Check the section for each phase for turn order as this does change for each phase.

After the end of the scoring phase in the 5th round, final scoring begins.

Taking a Loan

During the game, you may need to take out a loan if you do not have the resources to pay some mandatory cost.

  • To take out a loan:
    • Place a loan card next to your board
    • Receive $50:
      • Capitalist Class: This $50 goes to your capital
    • You cannot take out a loan unless you are forced to pay some cost and cannot afford it
  • To pay a loan off:
    • Take the "Pay Off Loan" Free Action during the Actions Phase
    • Capitalist Class: Loans are always paid off from capital
  • 2-3P: When the state runs out of money, it takes a loan:
    • During the prepartion phase, if the state has the money to pay off a loan then it does so

After the scoring phase of the 5th round, the game ends.

  • Capitalist Class player loses 5 victory points for each loan they have
  • All other players then have a chance to pay off their loans:
    • Pay $55 for each loan, then discard the loan card after it has been paid off
    • For each loan that they cannot afford to pay off in its entirety:
      • Spend as much as they can in $5 increments
      • Lose 1 VP for each $5 they have left outstanding on the loan

Final scoring then commences.

  • There are three types of actions:
    • Action card actions
    • Basic actions
    • Free actions
  • During a turn in the actions phase, players do the following:
    • 1 action card action OR 1 basic action
    • Optionally, 1 free action
  • The player can choose to perform these two actions in any order:
    • First action must be fully completed before second action begins

Action card Action

  • Play 1 card from your hand and take the effect as written on the card:
    • If the card has requirements written on it, you must meet these requirements to use the card for its effect:
      • 4P: Check card for legitimacy icons:
        • If card has legitimacy icon:
          • State: Adjust legitimacy accordingly on player board
        • If card has legitimacy token icon in its bottom right hand corner:
          • State: Receive 1 legitimacy token for corresponding class:
            • This gives permanent +1 legitimacy for that class
  • Discard the card to your action card discard pile

Basic Action

Each player has different basic actions available to them.

  • Discard 1 card from your hand without using the effect written on the card
  • Carry out one of the player's basic actions:
    • Ignore any legitimacy icons on card when used this way

Free Action

Each player has different free actions available to them.