Player aid
Hegemony: Lead Your Class to Victory
Simulate a whole contemporary nation in this asymmetric, politico-economic euro-game.
Credits: Jarrod Moore
Contents
Note: For the purposes of setup, any automas used follow the rules as if the roles were played by human players, with the exception that no action cards need to be given to automa players
- Assign each player a role based on player count:
Role Colour 2P 3P 4P Capitalist Blue ✅ ✅ ✅ Working Class Red ✅ ✅ ✅ Middle Class Yellow 🚫 ✅ ✅ State Grey 🚫 🚫 ✅ - Solo play:
- You can use 1-3 automa players at once, but the above roles by player count should still be followed
- There is no State automa. You can, however, play as the state yourself and have 3 automa players playing as the other 3 roles
- Solo play:
- Place main board in centre of table
- Prepare starting company cards:
- Public sector:
- Cards are placed in column by card colour/company type:
Red Yellow Purple Health Education Media - Starting company cards are marked with diamonds:
- 2P: 2 diamonds
- 3-4P: 3 diamonds
- Cards are placed in column by card colour/company type:
- 2P:
- Private sector:
Company Class Working Class Meeples Wage Level Supermarket Capitalist 1 grey, 1 green 2 Shopping Mall Capitalist 1 grey, 1 blue 2 College Capitalist 🚫 2 Clinic Capitalist 🚫 2 - Public sector:
- Top row:
Company Column Starting Working Class Meeples Wage Level Public Hospital Left 1 grey, 1 white 2 Public University Middle 1 grey, 1 orange 2 Regional TV Station Right 🚫 2 - Rows 2 and 3:
- Place 2 remaining cards of each type of public sector company face down
- Top row:
- Private sector:
- 3-4P:
- Private sector:
Company Class Working Class Meeples Middle Class Meeples Wage Level Supermarket Capitalist 1 grey, 1 green 🚫 2 Shopping Mall Capitalist 🚫 1 grey, 1 blue 2 College Capitalist 1 grey, 1 orange 🚫 2 Clinic Capitalist 🚫 🚫 2 Convenience Store Middle Class 🚫 1 green 2 Doctor's Office Middle Class 🚫 1 white 2 - Public sector:
- Top row:
Company Column Working Class Meeples Middle Class Meeples Wage Level University Hospital Left 2 grey, 1 white 🚫 2 Technical University Middle 🚫 2 grey, 1 orange 2 National Public Broadcasting Right 🚫 🚫 2 - Rows 2 and 3:
- Place 2 remaining cards of each type of public sector company face down
- Top row:
- Private sector:
- Public sector:
- Place one random business deals card on business deals area
- Place one random export card on export area
- Place one marker on middle space of import section
- Shuffle immigration deck and place on immigration space on board
- Place policy markers on politics table:
Policy 1 2 3 4 5 6 7 Level C B A B C B B - Place $120 in state treasury area
- Place tokens in public services area:
Players Health Education Influence 2 5 5 3 3-4 6 6 4 - Place round marker on 1st space of round track
- Place tax marker on 5 space of tax multiplier track
- Place 8 capitalist, middle class and working class voting cubes into voting bag:
- Note: Add middle class cubes into bag even in games where middle class is not playing
- Prepare unemployed workers:
- Place following meeples in unemployed workers area:
- 1 grey working class meeple
- 1 middle class meeple of middle class player's choice of colour
- Working class:
- Draw Immigration cards according to player count:
- 2P: 1 card
- 3-4P: 2 cards
- Place working class meeples as shown on drawn card(s) in unemployed workers area
- Return drawn card(s) to bottom of immigration deck
- Draw Immigration cards according to player count:
- 3-4P: Middle class:
- Draw 2 Immigration cards
- Place midle class meeples as shown on drawn cards in unemployed workers area
- Return drawn cards to bottom of immigration deck
- Place following meeples in unemployed workers area:
- Place 1 random Crisis Response IMF Intervention card and place near board
Gameplay takes place over 5 rounds, each round consisting of the following 5 phases:
- Preparation Phase (skipped in round 1)
- Actions Phase
- Production Phase
- Elections Phase
- Scoring Phase
Check the section for each phase for turn order as this does change for each phase.
After the end of the scoring phase in the 5th round, final scoring begins.
Taking a Loan
During the game, you may need to take out a loan if you do not have the resources to pay some mandatory cost.
- To take out a loan:
- Place a loan card next to your board
- Receive $50:
- Capitalist Class: This $50 goes to your capital
- You cannot take out a loan unless you are forced to pay some cost and cannot afford it
- To pay a loan off:
- Take the "Pay Off Loan" Free Action during the Actions Phase
- Capitalist Class: Loans are always paid off from capital
- 2-3P: When the state runs out of money, it takes a loan:
- During the prepartion phase, if the state has the money to pay off a loan then it does so
After the scoring phase of the 5th round, the game ends.
- Capitalist Class player loses 5 victory points for each loan they have
- All other players then have a chance to pay off their loans:
- Pay $55 for each loan, then discard the loan card after it has been paid off
- For each loan that they cannot afford to pay off in its entirety:
- Spend as much as they can in $5 increments
- Lose 1 VP for each $5 they have left outstanding on the loan
Final scoring then commences.
- There are three types of actions:
- Action card actions
- Basic actions
- Free actions
- During a turn in the actions phase, players do the following:
- 1 action card action OR 1 basic action
- Optionally, 1 free action
- The player can choose to perform these two actions in any order:
- First action must be fully completed before second action begins
Action card Action
- Play 1 card from your hand and take the effect as written on the card:
- If the card has requirements written on it, you must meet these requirements to use the card for its effect:
- 4P: Check card for legitimacy icons:
- If card has legitimacy icon:
- State: Adjust legitimacy accordingly on player board
- If card has legitimacy token icon in its bottom right hand corner:
- State: Receive 1 legitimacy token for corresponding class:
- This gives permanent +1 legitimacy for that class
- State: Receive 1 legitimacy token for corresponding class:
- If card has legitimacy icon:
- 4P: Check card for legitimacy icons:
- If the card has requirements written on it, you must meet these requirements to use the card for its effect:
- Discard the card to your action card discard pile
Basic Action
Each player has different basic actions available to them.
- Discard 1 card from your hand without using the effect written on the card
- Carry out one of the player's basic actions:
- Ignore any legitimacy icons on card when used this way
Free Action
Each player has different free actions available to them.