Contents
- Put main board in middle of table
- Put tokens and dice next to game board
- Choose Elder One and episode to play:
- Put Elder One on 1st space of summoning track
- Set aside 8 Mythos cards to be shuffled later
- Set out tokens contained in Elder One box and episode box
- Put Elder One stage cards in ascending order on main board
- Prepare Mythos cards:
- Shuffle 8 Mythos cards in episode box with 8 Mythos cards from Elder One box
- Place deck face-down next to game board
- Prepare Discovery cards:
- Shuffle cards and place face-down next to game board
- Set up map based on layout on back of episode card
- Put minions card, monsters card and episode card on main board
- All players receive the following:
- 1 investigator board and its figure
- 1 coloured base to attach to figure
- 6 tentacle markers in player colour
- Prepare 6 tentacle markers:
- Put 3 on level 1 of each skill on investigator board
- Put 1 on first space of sanity track
- Put 1 on leftmost space of health track
- Put 1 on leftmost space of stress track
- Put investigators on starting space of map
- Give 1 random insanity card to each player
- Randomly choose a starting player
The game takes place over a number of rounds where players will be working together to achieve two main objectives:
- Disrupt the ritual
- Kill the Elder One
Turn Structure
Each player's turn consists of 4 steps:
- Take 3 Actions
- Draw a Mythos Card
- Investigate or Fight
- Resolve End of Turn
Disrupting the Ritual
Each episode describes a ritual that must be disrupted. When the ritual is disrupted, the Elder One is summoned at the end of the current turn. If the ritual is not disrupted by the time the summoning token reaches the red spaces of the summoning track, the Elder One will be summoned.
Until the ritual is disrupted, the Elder One cannot be attacked or damaged.
Elder One
The Elder One has a number of stages that must each be defeated for the Elder One to be killed.
When a stage has gathered more wounds than the health shown on the stage card:
- Reveal the next Elder One stage card
- Activate the "When Revealed" effect shown on the new stage card (if any)
- Wounds gathered from previous stage do not carry over to newly revealed stage
- All effects, stage cards and dice do stay in effect when new stage begins
Making a Roll
Player Character Rolls
- Take 3 standard black dice
- Add any green dice granted to you according to your sanity track and skills
- Roll all dice together
Enemy Rolls
When you are asked to "make a roll" for enemies, use the dice as shown on the monster's card. For Elder Ones, the dice used is the aggregate of all dice shown on all revealed stage cards.
Rerolling Dice
You may use 1 stress for each time you wish to reroll a die. You may do this multiple times on any roll.
Resolving Dice Results
When resolving die effects:
- !: This means a success or a successful hit
- Blank face: No effect or miss
- Elder Sign: This means a miss unless a skill or card specifically says otherwise
- Tentacle icon: move sanity track marker 1 space to left:
- If your sanity track marker reaches red space on track:
- All other sanity damage for this roll is ignored
- Resolve effect on player's insanity card
- Level up a skill
- If your sanity track marker reaches red space on track:
Death of Investigators
When a player character dies:
- If the Elder One hasn't been summoned yet, the game is immediately lost
- Otherwise, discard investigator card and tokens
- If the investigator died during their turn:
- Skip all phases of turn except for checking Mythos pile for 3 summoning symbols. If there are 3:
- Advance Elder One 1 space on Summoning track
- Skip all phases of turn except for checking Mythos pile for 3 summoning symbols. If there are 3:
Along with the standard actions described here, each episode includes 2 actions that are also able to be selected in the Actions phase of a player's turn.
The game ends in victory when the Elder One has been killed.
The game ends in failure when any of the following happen:
- Any investigator is killed before the Elder One is summoned
- All investigators are killed before the Elder One is killed
- The Elder One is still alive when the progression token reaches the last space of the Summoning track
If multiple end game triggers happen at the same time, the game ends in victory.