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Box art for Brass: Birmingham

Player aid

Brass: Birmingham

Build networks, grow industries, and navigate the world of the Industrial Revolution.

Credits: Keith Rudolph

Source documentBoardGameGeek

Contents

  • Remove all cards and Merchant tiles that show a number players higher than the number that will be playing.
  • Place the Wild Location and Wild Industry cards face up on the 2 Card Draw areas.
  • Remove the blue and teal Location cards from the Draw Deck. (3P: Remove only teal, 4P: do not remove any cards).
    • These cities can still be built in and linked to regardless of player count.
  • Shuffle the remaining cards and place them face down on the Card Draw Area.
  • Shuffle the remaining Merchant tiles and place 1 face up on each of the Merchant spaces marked with the # of players.
  • Place 1 beer barrel on each beer barrel space beside a non-blank Merchant tile.
  • Place 1 black cube on each space of the Coal Market, leaving 1 of the £1 spaces empty.
  • Place 1 orange cube on each space of the Iron Market, leaving both of the £1 spaces empty.
  • Each player chooses a colour and gets all pieces of their colour.
  • Each player starts with £17.
  • Each player places their Industry tiles on their player mat in the spaces shown with the black side face down.
  • Each player places their VP Marker on the 0 VP space.
  • Each player places their Income Marker on the 10 space of the Progress track.
  • Each player draws 8 cards to form their Hand.
  • Each player draws 1 card from the Draw Deck and places it face down in their player area as their Discard Pile.
  • Shuffle the Character tiles and place them randomly on the Turn Order Track.

  • After flipping an Industry tile, the owner moves their Income Marker number of spaces shown in the arrow.
  • A location on the board is considered to be part of your network if the location contains 1 or more of your Industry tiles or is adjacent to 1 or more of your Link tiles.
  • Locations are considered connected to each other if you can trace a route of Link tiles owned by any player between them.
  • Cotton Mills, Manufacturers, and Potteries are flipped when you perform the Sell action.
  • Coal Mines, Iron Works, and Breweries are flipped when the last resources is removed from them.
  • Cards are placed face up in your personal Discard Area after being played. Wild cards are always returned to their piles.

  • Whenever a player spends money, the place the spent money on their Character tile instead of in the bank.
  • A player gets 2 actions on their turn. During the first round of the Canal Era, each player performs only 1 action.
    • You may perform the same action twice in a single turn.
    • You may pass but must discard a card when doing so.
  • After completing your 2 actions, draw back up to 8 cards. If the deck is empty, do not draw but keep playing cards.
  • After all players have taken their 2 actions, the round ends.

  • Player with most VP wins.
  • Break ties with highest income, then by money remaining.