Player aid
Weather Machine
Leverage research and lab experience to address extreme weather facing the world.
Credits: Jarrod Moore
Contents
The game is played over a series of rounds, with each round divided into the following phases:
- Player Turns
- Run Weather Machine Experiment
- End of Round
This continues until the end of game is triggered.
Your Workshop
- This is where you store bots, chemicals and machine parts
- You also build prototypes here with machine parts
- Each space in the workshop can only hold one piece
- You may move pieces around in your workshop, providing you can legally store the pieces in their new positions:
- This includes swapping the positions of two pieces
Workshop tiles cannot be moved or rotated after placement.
When paying costs from the workshop:
- Machine part => pay to the reserve
- Chemicals => return either to the supply location or place in R&D (when action says to)
- Bots => never spent, they are moved to positions on board according to action
Resource Exchanges
You can exchange resources during the game to help pay various costs:
- Science Exchange:
- You may spend any 3 vouchers to gain 1 Science voucher, which you can then spend as any type of voucher
- Chemical Exchange:
- You may pay any 2 vouchers to exchange 1 of your chemicals with 1 from the supply location:
- The returned chemical is placed on the rightmost matching empty slot of the supply location
- Then take the leftmost chemical of the required type from the supply location and immediately use it:
- You are not required to be able to store the chemical in your workshop to do this exchange
- You may pay any 2 vouchers to exchange 1 of your chemicals with 1 from the supply location:
- Machine Parts Exchange:
- You can pay any two vouchers to exchange one of your machine parts with another machine part from the reserve
Vouchers
You can only gain a voucher if you have space for it. If you don't, you lose the voucher.
Science vouchers can be spent in place of any other type of voucher.
Funding Tracks
Whenever you receive funding (by flipping over a goal tile), you gain the benefits of the funding track matching the colour of the flipped tile:
- Blue: Government
- Green: Lab
- Purple: R&D
The position on each of the funding tracks will determine how many CP you earn from that track at the end of the game
You gain the benefits of each track as follows:
- Government:
- Gain the benefits shown below the space your marker is on and below every space to the left of that space
- Lab:
- Gain the science vouchers shown below the space your marker is on and below every space to the left of that space
- Choose one of the other two tracks:
- Treat the marker on this other track as if it had the modifier under the space applied to its position
- Take the benefit that the marker would be eligible for as if it were in that position
- Do not actually move the other marker when doing this step
- R&D:
- Gain one of the following:
- The benefit under the space your marker is on
- One of the benefits under a space to the left of the space your marker is on
- Note: You only gain one benefit, not all spaces like the other tracks
- Gain one of the following:
End of game is triggered when any of the following conditions are met:
- A player takes the Nobel Prize
- The last experiment tile is placed in the display when the weather machine experiment runs
- The government machine is completed, meaning all bot spaces are occupied
- All research spaces in R&D are occupied
Players finish the current round, then play one last round, with the following changes in this final round:
- When running the weather machine, starting with the branch where the assistant is, and following the arrows, check each completed branch of the weather machine. For each branch, if there is a current experiment tile matching the type of weather, run the experiment following the normal rule
- Skip the End of Round phase
Final scoring then commences.