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Box art for Scythe

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Scythe

Gather resources and build your empire in this Euro/American crossover [See this on BGG]()

Credits: Jay Deiman

Source documentBoardGameGeek

Contents

  • Place the board on the table.
  • Place 1 encounter token on each territory with a matching symbol: encounter
  • Place the resources and coins near the board.
  • Shuffle the combat cards and put them in their place on the board.
    • If this pile ever runs out, shuffle the discard for a new draw pile.
  • Shuffle the Factory cards and randomly a number of cards equal to the number of players + 1. Place them face down on their matching spot on the board.
  • Shuffle the objective cards and put them on the board.
  • Shuffle the encounter cards and put them on the board.
  • Randomly select 1 of the structure bonus tiles and place it face up at the bottom of the Popularity track.
  • Randomly shuffle the Faction and Player mats and deal 1 of each to each player. Each player should sit near their home territory.
  • Using the Faction and Player mats, each player should take/set their starting resources. This includes objective cards, starting location on the Popularity and Power tracks, combat cards, and coins.
  • Each player should take their mini and other figures of their color.
  • On each player mat:
    • Put 6 tech cubes on the green boxes with a blank square in the bottom right corner.
    • Put 6 of your workers on the rectangles above the produce action.
    • Put the 4 structure tokens in their corresponding boxes.
    • Place the 4 recruit tokens (cylinders) in their spots along the bottom row of the mat.
    • Set your action pawn next to the board.
  • The player with the lowest number in the starting resources label of their player mat begins and play will continue clockwise from there.
  • Place your 6 stars on your faction mat.
  • Place your mechs in their spots on the faction mat.
  • Give each player a quick-start card and a riverwalk card.

The game is played in a continous fashion until a player places their 6th star on the board, which will immediately end the game. Proceed to final scoring.

Each turn consist of placing your action pawn on 1 of the 4 sections of your player mat and taking either the top action, bottom action, or both.

  • If both actions are taken, the top action must be taken 1st.
  • The section of the mat you choose must be different than the selection from your previous turn (you can choose anything for your 1st turn).
  • The costs!red! and benefits!green! are shown as empty boxes on your player mat.
  • To take an action, 1st pay the cost!red! and take as much of the benefit!green! as you'd like.
  • After a turn is completed, the next player in clockwise order takes their turn.

The game ends immediately when anyone places a 6th star on the board (even mid-turn). If this happens as part of a bottom row action, gain the primary benefits before placing a star.

The person with the most coins wins the game. You get coins for:

  • The coins in hand at the end of the game.
  • Using your place on the popularity track:
    • Gain coins for stars placed.
    • Gain coins for territories controlled.
      • The factory is worth 3 territories.
      • Home bases do not count as territories.
      • You must have a worker/mech/character in a territory to control it.
      • You control a territory with your structure and no enemy units on it.
    • Gain coins for every 2 resources you control. Workers are not resources.
    • Gain coins according to the structure bonus tile.

If there is a tie, it is broken in this order:

  1. Number of workers, mechs, structures
  2. Power
  3. Popularity
  4. Number of resource tokens controlled
  5. Number of territories controlled
  6. Number of stars on the board

tun adj

  • The number of tunnels adjacent to your structures.
  • Only count each tunnel once.
  • Mines are not counted as tunnels.
  • Rivers do not break adjacency.

lake adj

  • The number of lakes adjacent to your structures.
  • Only count each lake once.

enc adj

  • The number of encounters adjacent to your structures.
  • Only count each encounter once.
  • These count whether or not the encounter token is on the space.
  • Rivers do not break adjacency.

tun structs

  • The number of tunnels with your structures on them.
  • A mine does not count as a tunnel for this.

structs row

  • The number of your structures in a row.
  • Any continuous straight line is ok.
  • Only count the longest row of structures you have.
  • Rivers do not break adjacency.

farm tundra

  • The number of farms or tundras with your structures on them.

SymbolTypeProduction
factoryFactory
farmFarmfood
forestForestwood
lakeLake
mountainMountainmetal
tundraTundraoil
villageVillageworker