Player aid
Scythe
Gather resources and build your empire in this Euro/American crossover [See this on BGG]()
Credits: Jay Deiman
Contents
- Place the board on the table.
- Place 1 encounter token on each territory with a matching symbol:

- Place the resources and coins near the board.
- Shuffle the combat cards and put them in their place on the board.
- If this pile ever runs out, shuffle the discard for a new draw pile.
- Shuffle the Factory cards and randomly a number of cards equal to the number of players + 1. Place them face down on their matching spot on the board.
- Shuffle the objective cards and put them on the board.
- Shuffle the encounter cards and put them on the board.
- Randomly select 1 of the structure bonus tiles and place it face up at the bottom of the Popularity track.
- Randomly shuffle the Faction and Player mats and deal 1 of each to each player. Each player should sit near their home territory.
- Using the Faction and Player mats, each player should take/set their starting resources. This includes objective cards, starting location on the Popularity and Power tracks, combat cards, and coins.
- Each player should take their mini and other figures of their color.
- On each player mat:
- Put 6 tech cubes on the green boxes with a blank square in the bottom right corner.
- Put 6 of your workers on the rectangles above the produce action.
- Put the 4 structure tokens in their corresponding boxes.
- Place the 4 recruit tokens (cylinders) in their spots along the bottom row of the mat.
- Set your action pawn next to the board.
- The player with the lowest number in the starting resources label of their player mat begins and play will continue clockwise from there.
- Place your 6 stars on your faction mat.
- Place your mechs in their spots on the faction mat.
- Give each player a quick-start card and a riverwalk card.
The game is played in a continous fashion until a player places their 6th star on the board, which will immediately end the game. Proceed to final scoring.
Each turn consist of placing your action pawn on 1 of the 4 sections of your player mat and taking either the top action, bottom action, or both.
- If both actions are taken, the top action must be taken 1st.
- The section of the mat you choose must be different than the selection from your previous turn (you can choose anything for your 1st turn).
- The costs!red! and benefits!green! are shown as empty boxes on your player mat.
- To take an action, 1st pay the cost!red! and take as much of the benefit!green! as you'd like.
- After a turn is completed, the next player in clockwise order takes their turn.
The game ends immediately when anyone places a 6th star on the board (even mid-turn). If this happens as part of a bottom row action, gain the primary benefits before placing a star.
The person with the most coins wins the game. You get coins for:
- The coins in hand at the end of the game.
- Using your place on the popularity track:
- Gain coins for stars placed.
- Gain coins for territories controlled.
- The factory is worth 3 territories.
- Home bases do not count as territories.
- You must have a worker/mech/character in a territory to control it.
- You control a territory with your structure and no enemy units on it.
- Gain coins for every 2 resources you control. Workers are not resources.
- Gain coins according to the structure bonus tile.
If there is a tie, it is broken in this order:
- Number of workers, mechs, structures
- Power
- Popularity
- Number of resource tokens controlled
- Number of territories controlled
- Number of stars on the board

- The number of tunnels adjacent to your structures.
- Only count each tunnel once.
- Mines are not counted as tunnels.
- Rivers do not break adjacency.

- The number of lakes adjacent to your structures.
- Only count each lake once.

- The number of encounters adjacent to your structures.
- Only count each encounter once.
- These count whether or not the encounter token is on the space.
- Rivers do not break adjacency.

- The number of tunnels with your structures on them.
- A mine does not count as a tunnel for this.

- The number of your structures in a row.
- Any continuous straight line is ok.
- Only count the longest row of structures you have.
- Rivers do not break adjacency.

- The number of farms or tundras with your structures on them.
| Symbol | Type | Production |
|---|---|---|
![]() | Factory | |
![]() | Farm | ![]() |
![]() | Forest | ![]() |
![]() | Lake | |
![]() | Mountain | ![]() |
![]() | Tundra | ![]() |
![]() | Village | ![]() |











