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Box art for Praga Caput Regni

Player aid

Praga Caput Regni

Wealthy citizens of medieval Prague organize building projects to gain king's favor.

Credits: Keith Rudolph

Source documentBoardGameGeek

Contents

  • Assemble Charles Bridge and place it on the river.
  • Sort the bridge tiles by number and shuffle each stack. Place the IV stack facedown by the bridge.
  • Place 3 V bridge tiles facedown by Charles Bridge and 3 facedown by the Cathedral.
  • Place the production tokens in the river.
  • Randomly place the plaza tiles on hexes of their matching colour based on # of players. Return any remaining to the box.
  • Sort the technology tiles by number, shuffle each, and place them facedown beside the board.
  • Turn the action crane so that its arrow points at the number of players.
  • Place a cube in the hole of the wheel.
  • Place a cube on the space of the action crane platform matching the number of players.
  • Choose to use side A or side B of the action tiles, then randomly place the tiles in the 4 red and first 2 green spaces of the action crane.
  • Separate the hex tiles by type, rarity, and era. Set the Era II stacks aside and shuffle each Era 1 stack facedown.
  • Turn 1 special and 3 normal tiles of each type faceup.
  • Place a normal Era I building from the stack on each space showing the number of players. (4P: none)
  • Each player chooses a colour.
  • Each player turns their gold and stone cranes to show 2 of each.
  • Each player places 1 cube on the 3 space of their quarry track, 4 of the gold mine track, the bottom spaces of the technology and Charles University tracks, and the 3 spaces near their cranes. The other 2 cubes are set aside.
  • Each player places 1 cube on the lower right corner of the Hunger Wall and the lower left corner of the Cathedral.
  • Each player places their pawn near the King's Road.
  • Each player places their disc on the 0 space of the VP track.
  • Choose a starting player.

  • When you gain or spend gold or stone, move your crane as necessary.
    • If this would cause you to reach 6 or 9 stone or gold for the first time, remove the appropriate cube and gain the bonus shown under it.
  • Once per turn at any time, you may spend 1 gold or stone to remove 2 hex tiles from a single row (including special).
    • Discard the tiles to the bottom of their stack and immediately refill the display.
  • If you are at the top of your technology or Charles University track and gain additional steps, gain 2 VP for each step you cannot move.
  • When your technology marker moves onto a marked space, draw 3 tiles from the corresponding technology stack, choose 1 to keep and discard the rest to the bottom of its stack.
    • Level I and II technologies provide permanent effects.
    • Level III and IV technologies give you a one-time benefit. Discard the tile in order to use it.
  • When moving on the Hunger Wall or Cathedral, move your marker 1 space in the indicated direction.
    • If you land on a VP space, immediately score those VP.
    • If you land on an arrow, immediately move that direction.
      • If moving up to a new tier, you must pay the indicated cost for crossing tiers or not perform the action.
      • If you reach the top tier of the Cathedral, you may take 1 of the final scoring tiles there.
  • Any time during your turn, you may spend 2 silver windows to move up 1 row on the Hunger Wall or Cathedral.
    • If moving up to a new tier, you must pay the indicated cost for crossing tiers.
  • Once per turn, you may spend 2 windows (1 of which must be gold) to buy an extra action.
    • Choose any 1 of the 6 actions to perform.
    • This may be done before or after taking an action tile.

  • If you marker reaches the last space of the gold mine or quarry track, you may claim a seal now or any time during one of your turns.
    • Pay the cost of an unclaimed seal (bottom) and put a cube on it. No other player may claim this seal.

  • Plazas that are not enclosed give out wards. Every player with a claim on the plaza gets the reward shown on the lower half of the plaza tile.
  • Each player scores 0/1/2/3 VP for each step they have moved up the technology track, based on their position on the Charles University track.
  • Each player scores VP for the row of the Hunger Wall and Cathedral that their marker is on.
  • Each player scores VP for their red and blue corner bonus tokens, based on the column their marker is in on the Hunger Wall and Cathedral.
  • 4 VP if you have exactly 3 walls build around your action board. 10 VP for 4 or 5. 18 VP for 6+.
  • VP from final scoring abilities like the V bridge tiles.
  • 3/6/10 VP for 2/3/4+ eggs.
  • Most points win. Break ties in reverse player order.