Player aid
Expeditions
Venture to the dangerous north in this tile-exploration sequel to Scythe.
Credits: Jarrod Moore
Contents
Expeditions is played over a number of rounds, where each player on their turn will do one of the following two things:
- Take Actions
- Refresh
The game end is triggered when a player is able to place their 4th glory star token with the Boast ability
Taking Actions
When taking actions, you move your action token from the space it is on to another space on your mech mat.
If your marker is on Move, Play or Gather, you must move the token from where it is to one of the other two spaces. You can then take the two actions that are left exposed after this move has been completed.
If your marker is on the Refresh space, you move your marker to the blank space on the mech mat and perform all three actions.
If your marker starts the turn on the blank space, you must move it to either the Move, Play or Gather space on the mech mat and then perform the two exposed actions.
- You must perform all exposed actions that you are able to perform
- You can only move your token to the Refresh space by taking a Refresh turn
- You can only move your token to the blank space on the turn following a Refresh turn:
- You cannot perform two Refresh turns in a row
Glory Categories
From left to right:
- Solve 4 quests
- Meld 4 meteorites
- Upgrade 4 items
- Vanquish the corruption from location 20
- Have at least 7 corruption tokens:
- Not including the 20-value corruption token
- Have at least 8 cards in your control:
- Not including solved, melded or upgraded cards
- Have either 7 workers or at least 5 map tokens:
- You can only place at most 1 glory token on this category, even if you achieve both goals
The game end is triggered when a player places their 4th glory star on the basecamp board. After the turn in which the game end was triggered, all players then take one final turn, ending with the player that triggered the game end.
After all players have completed their final turns, immediately proceed to final scoring.
Tatanka
You may Solve, Upgrade, and Meld up to 5 times each:
- By default, you may only do each of these things 4 times
Marsh Strider
Your movement range is 1–4 locations:
- The default movement range is 1–3 locations
Odin's Wrath
You may trash a map at any time on your turn to gain 1 power, 1 guile, or $1:
- This refers to map tokens in your supply
- Maps don’t otherwise serve a purpose as currency
Lumberjack
Whenever you Vanquish, reduce the cost of the first corruption of each color by 1:
- For the 20-value dual-color corruption on location 20, Lumberjack’s ability decreases it to 18
Highlander
You may gain cards directly to your hand:
- By default, gained cards are placed in the active row