Player aid
Escape Plan
Escape the city, but don't forget to grab your loot on the way out!
Credits: Jarrod Moore
Contents
Gameplay takes place over 3 rounds representing 3 days. On a player's turn, they will perform 3-5 actions
Each round consists of 6 phases:
- Income
- Patrol
- City
- Turn Order
- Player Action
- Change of Day
At the end of the third day, or after all players have escaped, the game ends
Only players who managed to escape the city are eligible to win the game.
Before final scoring:
- Each player must discard one contact card from their player board for each handcuffs card they have
- You can discard a contact card which is underneath a handcuffs card
Then final scoring commences
During your turn, you may do any number of executive actions that you wish. Some components are marked as only being able to be used for executive actions during a particular step of your turn:
- The two footprints icon => only usable in the Travel step
- The gunshot icon => only usable in the Avoid step
- No icon => usable at any point during your turn
Police Officers
- When moving a police officer:
- An officer can be moved from one tile to any other tile, there is no distance limit
- No more than one of each type of officer can be on a single tile
- No officers can ever be on the hospital tile