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Box art for Coffee Traders

Player aid

Coffee Traders

Develop coffee regions around the world while building your coffee trading network.

Credits: Keith Rudolph

Source documentBoardGameGeek

Contents

  • When using Powers, you may always choose to skip them but do not get any Energy back.
  • For every Arabica counter, Animal counter, or Arabica Step symbol you collect, advance 1 step on the corresponding Arabica track, receiving any printed bonuses.
    • First time you reach the second step on all 5 Tracks, take your Trader from beside the board and place it in your Traders & Contractors area.
    • First time you reach the third step on all 5 Tracks, take your Truck from beside the board and add it to your Company Supply.
    • If your marker reaches a Coin, take 1 Coin.
    • If your marker is the first to reach a Donkey, take 1 Donkey.
    • A marker can never move backwards if it is on a Coin or Donkey space but can move back out of a VP space. Going backwards never forces you to give back the Trader or Truck.
    • Each 4 VP space can only be occupied by 1 player.
  • When you collect an Arabica counter, Animal counter, or Wild Animal counter, place it on the bottommost available space on the Counter track on the right of your player board. If you receive a second counter of the same type and colour, including Wild Animal counters, place them next to your player board.
    • If you receive a Wild Animal counter, you may choose whichever track to advance on.
    • If you have 2 counters of the same colour next to your board, stack the 2 counters and place them on the next available empty space on the Counter track. Wild Animal counters can be combined with any counter colour. You do not move on the corresponding track again for placing this stack.
  • At the end of each Phase, move the Phase marker to the next space on the Phase track.
  • During each Period, players may use 2 of the 3 bonus items form their Bonus Supply.
  • The Hospital can only be built if all of the Buildings from a single column above it have been built or if completing a Contract lets you explicitly build the Hospital.
  • When gaining Coffee as a bonus from a Building, you cannot choose Kopi Luwak.
  • Any time you gain a Trader/Contractor or Coins, you may immediately place them into an empty Bonus Supply spot. This can allow you to take another Bonus Supply item, as long as 1 spot remains fully populated.

  • Game ends at the end of the third Period.
  • Determine the Quality Value of each player in each Cooperative:
    • Each Plantation is worth is Level in Quality Value (QP): 1, 2, or 3 points.
    • Each Building is worth 1 QV, except the Hospital which is worth 2 QV. 1* Must have at least 1 Plantation in the Cooperative in order for Buildings to be worth anything.
    • Highest QV earns 16 VP, second 8 VP, third 4 VP (not scored in 3P games).
  • Score points from items in your Company Supply and Worker Pool only. (This does not apply to items in personal supply or used on the board like Donkeys, Trucks, etc.)
    • Workers, Donkeys, or Civet Cats: 1 VP each.
    • Trucks: 3 VP each
    • -3 VP tokens.
  • Score points from your Counter track based on the topmost covered VP space.
  • Score points based on advancement on the Arabica tracks (all gains are cumulative):
    • Second space of all 5 tracks: 3 VP.
    • Third space on all 5 tracks: 7 VP.
    • Sixth space of a track: 6 VP.
    • First player to reach the end of the track: 4 VP.
  • Score points from fulfilled Milestones.
  • Score points from fulfilled Contracts.
  • Score points for Coffee Bar deliveries.
  • Score points for Coffee Bar majorities. If tied, the player closest to the bottom of the track wins.
    • Player with the most markers earns 4 VP.
    • Second most markers earns 2 VP.
  • Score points for Plantations and Buildings constructed.
    • 1 Plantation and all Buildings have a VP value if they were constructed.