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Box art for CO2: Second Chance (Competitive Mode)

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CO2: Second Chance (Competitive Mode)

Work together to create green energy sources to reduce the global carbon footprint.

Credits: Jarrod Moore

Source documentBoardGameGeek

Contents

Place the board on the side with the icons showing the two fists faced towards each other

The phases of a decade are:

  • Energy Supply
  • Operations
  • Income
  • Events
  • End of Decade

At any time during your turn, you can discard a Company private goal card to receive $8. You should not reveal this card to other players when you discard it

The game ends when:

  • The CO2 pollution levels exceed 500 ppm
    • When this happens, all players immediately lose
  • After 5 decades have been completed

Otherwise, carry out the following:

  • Collect all CEPs from regions whose energy supplies you control
  • Sell all your CEPs at the CEP market price
    • You do not reduce the market price when selling at this time
  • If you didn't discard your company goal card yet, you can discard it now to receive $8, or reveal it to gain the victory points shown on the card
  • Gain 1 victory point per $2 you have
  • The player with the most tech cubes gains 3 victory points. All players in ties receive 3 points
  • Gain victory points for claimed U.N. Goal cards:
    • 1 card: 6 points
    • 2 cards: 10 points
    • 3 cards: 15 points
    • 4+ cards: 21 points

The player with the most victory points wins.

Tiebreakers are:

  • Most U.N. goal cards
  • Most green power plants built
  • Most infrastructures prepared
  • Most money

If there is still a tie, then the players share the victory