Player aid
CO2: Second Chance (Competitive Mode)
Work together to create green energy sources to reduce the global carbon footprint.
Credits: Jarrod Moore
Contents
Place the board on the side with the icons showing the two fists faced towards each other
The phases of a decade are:
- Energy Supply
- Operations
- Income
- Events
- End of Decade
At any time during your turn, you can discard a Company private goal card to receive $8. You should not reveal this card to other players when you discard it
The game ends when:
- The CO2 pollution levels exceed 500 ppm
- When this happens, all players immediately lose
- After 5 decades have been completed
Otherwise, carry out the following:
- Collect all CEPs from regions whose energy supplies you control
- Sell all your CEPs at the CEP market price
- You do not reduce the market price when selling at this time
- If you didn't discard your company goal card yet, you can discard it now to receive $8, or reveal it to gain the victory points shown on the card
- Gain 1 victory point per $2 you have
- The player with the most tech cubes gains 3 victory points. All players in ties receive 3 points
- Gain victory points for claimed U.N. Goal cards:
- 1 card: 6 points
- 2 cards: 10 points
- 3 cards: 15 points
- 4+ cards: 21 points
The player with the most victory points wins.
Tiebreakers are:
- Most U.N. goal cards
- Most green power plants built
- Most infrastructures prepared
- Most money
If there is still a tie, then the players share the victory