Player aid
Anachrony
Anachrony with Pioneers of New Earth and Guardians of the Council expansions.
Credits: Keith Rudolph
Contents
- Each player chooses a faction and choose which side of their faction board and which of their Leaders to use.
- Each player gets their faction’s Path board and chooses a random side and takes their Path’s Exosuit Upgrade board.
- Each player gets the starting resources show on the top of their Path board.
- Place the Evacuation Action tile on its space on the main board with its intact side up.
- Shuffle the Recruit and Mine cards.
- Separate the buildings into 4 stacks divided by their type and shuffle each, placing them face up.
- Arrange the Timeline tiles in a straight line below the board. Place the Impact tile between tiles 5 and 6.
- Place a Superproject face up above the first Timeline tile and 1 face down above each other Timeline tile (not Impact tile).
- Separate the Experiment cards by their Level and shuffle each deck.
- Shuffle the Adventure cards by the type (5+ Power and 10+ Power) and place them on their spaces on the Adventure board.
- Place a Level 1 Experiment card face up below the first Timeline tile and 1 face down below each other Timeline tile.
- Place the Trajectory dice and the Save Earth and seal Fate trackers on their assigned spaces on the Doomsday board.
- Place 1 Guardian Exosuit on each space of the Guardian board.
- Each player places 1 faction marker below the first Timeline tile; this is their Focus marker.
- Choose 5 random Endgame Condition cards and place them face up above the board.
- Choose a starting player.
- A player that gets a third Paradox token is immediately affected by an Anomaly:
- Stop rolling for Paradoxes (if any rolls remain).
- Return all of your Paradox tokens to the supply.
- May choose to retrieve 1 of your Warp tiles from any Timeline tile and return it to your supply.
- Take an Anomaly tile and place it on the leftmost free building spot on your Player board.
- May choose which row it goes in if multiple spaces are tied.
- If there are no free building spots, place the tile on top of any of your buildings; it is blocked.
- Geniuses may be placed on Action spaces as any type of Worker.
- When paying a Worker cost, the Worker can be spent from the Active or Tired columns.
- Cannot spend Workers that are busy taking an Action.
- Warp tiles on the present Timeline tile cannot be removed through Power Plants and Focus.
- Players must fulfill all of their remaining Warp tiles left on the Timeline.
- Workers must be returned from the Active column.
- Exosuits must be returned from a powered up space on their Player board.
- Players do not get any VP or advance Time Travel marker for fulfilling these.
- -2 VP for each Warp tile left on the Timeline.
- Evaluate each Endgame Condition card; 3 VP to the players that satisfied the card the best.
- VP from buildings, Anomalies, Super Projects, Morale, and VP tokens.
- 1 VP per Breakthrough.
- 2 VP per set of 3 differently-shaped Breakthrough tiles.
- Break ties with most Water, then total number of Resources.
- Geniuses may be used as any type of Worker.
- Hex spaces can only be used by a single Exosuit.
- Hex pool spaces may be used by any number of Exosuits.
- If a space has a Worker restriction, only that type of Worker or a Genius may be placed there.
- If the space has a cost (black hole under it), you must be able to pay the cost in order to place on the space.
- Lowest spaces on Capital Actions on the main board is only available in a 4-player game.