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Box art for Anachrony

Player aid

Anachrony

Anachrony with Pioneers of New Earth and Guardians of the Council expansions.

Credits: Keith Rudolph

Source documentBoardGameGeek

Contents

  • Each player chooses a faction and choose which side of their faction board and which of their Leaders to use.
  • Each player gets their faction’s Path board and chooses a random side and takes their Path’s Exosuit Upgrade board.
  • Each player gets the starting resources show on the top of their Path board.
  • Place the Evacuation Action tile on its space on the main board with its intact side up.
  • Shuffle the Recruit and Mine cards.
  • Separate the buildings into 4 stacks divided by their type and shuffle each, placing them face up.
  • Arrange the Timeline tiles in a straight line below the board. Place the Impact tile between tiles 5 and 6.
  • Place a Superproject face up above the first Timeline tile and 1 face down above each other Timeline tile (not Impact tile).
  • Separate the Experiment cards by their Level and shuffle each deck.
  • Shuffle the Adventure cards by the type (5+ Power and 10+ Power) and place them on their spaces on the Adventure board.
  • Place a Level 1 Experiment card face up below the first Timeline tile and 1 face down below each other Timeline tile.
  • Place the Trajectory dice and the Save Earth and seal Fate trackers on their assigned spaces on the Doomsday board.
  • Place 1 Guardian Exosuit on each space of the Guardian board.
  • Each player places 1 faction marker below the first Timeline tile; this is their Focus marker.
  • Choose 5 random Endgame Condition cards and place them face up above the board.
  • Choose a starting player.

  • A player that gets a third Paradox token is immediately affected by an Anomaly:
    • Stop rolling for Paradoxes (if any rolls remain).
    • Return all of your Paradox tokens to the supply.
    • May choose to retrieve 1 of your Warp tiles from any Timeline tile and return it to your supply.
    • Take an Anomaly tile and place it on the leftmost free building spot on your Player board.
    • May choose which row it goes in if multiple spaces are tied.
    • If there are no free building spots, place the tile on top of any of your buildings; it is blocked.
      • Geniuses may be placed on Action spaces as any type of Worker.
      • When paying a Worker cost, the Worker can be spent from the Active or Tired columns.
        • Cannot spend Workers that are busy taking an Action.
      • Warp tiles on the present Timeline tile cannot be removed through Power Plants and Focus.

  • Players must fulfill all of their remaining Warp tiles left on the Timeline.
    • Workers must be returned from the Active column.
    • Exosuits must be returned from a powered up space on their Player board.
    • Players do not get any VP or advance Time Travel marker for fulfilling these.
  • -2 VP for each Warp tile left on the Timeline.
  • Evaluate each Endgame Condition card; 3 VP to the players that satisfied the card the best.
  • VP from buildings, Anomalies, Super Projects, Morale, and VP tokens.
  • 1 VP per Breakthrough.
  • 2 VP per set of 3 differently-shaped Breakthrough tiles.
  • Break ties with most Water, then total number of Resources.

  • Geniuses may be used as any type of Worker.
  • Hex spaces can only be used by a single Exosuit.
  • Hex pool spaces may be used by any number of Exosuits.
  • If a space has a Worker restriction, only that type of Worker or a Genius may be placed there.
  • If the space has a cost (black hole under it), you must be able to pay the cost in order to place on the space.
  • Lowest spaces on Capital Actions on the main board is only available in a 4-player game.